The secret files art of murder hints
Enter the kitchen at the left side of the hotel. Take the matches on the table at the bottom-right corner of the room. Examine the fireplace. Take the kitchenware on top of the stove. Take the strawberries and honey from the cabinet at the left side of the room.
Use the jug from the inventory on the jug at the left side of the stove to fill it with dough. Use the jug full of dough on the metal sheet on top of the stove. Use the strawberries and the honey on the kitchenware on top of the stove. Press the switch below the window at the left side of the room to turn the fan on. Use the matches on the stove: The policeman will walk away. Enter the hotel courtyard. Examine the closet and take the camera. Return to the workshop and give the camera to Jose to get the gas can.
Use the gas can on the fuel tank above the visible back wheel of the jeep to complete the sixth day. Run across the bridge to the temple entrance. Take the tube on the floor in front of the tunnel to see that it is a crowbar. Run west to the rope bridge and south-west to the jeep. Examine the old wreck and take the chair from inside the jeep. Use the tube on the crate in the back of the jeep to open it. Take the pulley and the jack from the crate.
Run north-east to the rocky ledge, east to the rope bridge and north to the entrance: The bridge will fall down. Take the cable on the ground. Combine the pulley with the ropes in the inventory. Combine the chair with the pulley to make the chair and pulley.
Use the chair and pulley on the cable above Nicole. Use the chair with pulley to cross over the chasm. Use the knife on the lianas above the tunnel. Use the jack on the tunnel to open the door.
Enter the tunnel. Go south to the main square and run to the small pyramid. Enter the pyramid. Examine the tomb and take the cap on the floor. Exit the small pyramid, run south to the main square and enter the temple on the right. Examine the hole in the wall at the left side of the hall to see a panel. Put the square crystal on the slot above the blue triangle. Put the tetrahedral crystal on the slot above the yellow circle.
Put the spherical crystal on the slot below the red square to see the lock. Put the dodecahedral crystal on the left slot in the lock to open the door. Run north through the doorway to the temple.
Take the sword at the bottom-right corner of the room. Use the sandwich on the flies above where the sword was found to cover the sandwich in flies. Exit the temple and return to the small pyramid. Examine the tomb. Use the sword on the tomb interior at the top-left corner of the tomb and then use the sword to open the tomb. Take the jaw from the skull and the watch from the hand. Exit the small pyramid and return to the temple. Go through the doorway on the left to see an airplane.
Take the jar at the bottom-left corner of the screen. Combine the fly-covered sandwich with the jar. Run north to return to the temple. Examine the hole in the wall at the left side of the doorway. Use the jar of flies on the spider to catch the spider in the jar. Take the funnel from the hole in the wall. Select the funnel in the inventory to reveal notes.
Examine the notes. Go back through the old passage to return to the airplane. Examine the metal cover above the wing of the plane to see a snake. Use the jar of spiders on the snake and it will leave.
Back out of the metal cover view. Examine the hood of the plane and take the filter. Run north to the road to town and then exit the temple. Run south toward the sun pyramid and approach the blocked entrance. Use the jar without a cap on the water in the leaf to fill it.
Return to the airplane. Examine the metal cover and use the jar of water on the battery. Exit the metal cover view. Examine the hood of the plane. Select the filter from the inventory to clean it. Use the filter on the hole. Exit the hood view. Use the propeller on the front of the plane to complete the eighth day. Return to the front office and talk to Ruth: Nick called for Nicole earlier. Enter the study and talk to Chaser five times: Nicole is taken off the case and suspended from active duty.
Enter the library and run to the reading room. Exit the library to receive a text message from Nick. Enter the villa and run west to the annexe. Examine the wall. Select the photo in the inventory to see a note from Raches. Exit the villa and use the car. Enter the museum and talk to the porter. Enter the exhibition room and open the left door to the archive. Examine the bookcase. Take the dental records. Combine the dental records with the jaw bone to identify the remains as being Professor Dickinson.
Back out of the view of the box and the bookcase. Exit the museum to see Warren. Talk to Warren four times: He believes that Raches is the killer. After Nicole follows Warren to the subway, Chaser calls and demands to see the report. Nicole automatically returns to the FBI headquarters.
Return to the front office and talk to Ruth: She says that she is going home. Enter the study. Examine the desk. Examine the cabinet to see a safe. The numbers on the dial represent the letters: 1 being the first letter, 2 being the second and so on. Point the dial to 1, then move the letter to R by clicking at the top of the dial. Select 2 and move the letter to A. Move the lever to open the safe. Select the sheep of paper, photos and the ticket.
Run toward the subway doors at the right side of the screen and then go through to the platform. Run to the scaffolding at the other end of the tunnel and take the isolated pliers on the plank of wood.
Exit the platform and return to the square. Run north to the tenement. Open the door to enter the first floor. Back away from the view. Take the uninsulated wire at the right side of the elevator. Go upstairs to the engine room. Examine the box at the left side of the engine. Combine the pliers with the uninsulated wire. Back out of the view. Go downstairs to the first floor, open the elevator door and then enter the elevator to descend to the basement.
Take the skewer on the crate at the bottom-left corner of the room. Run through the doorway to the boiler room. Use the pliers on the knob at the right side of the boiler to take it. Use the skewer on the barrel to empty it: Nicole will automatically move it below the ladder. Climb up the ladder to the abandoned platform. Enter the passenger cabin of the train. Use the knob on the brake. Use the brake to complete the game. Subscribe to GameZebo.
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Put the seed fragments together. Double click them to turn them over. Go to the computer and analyze the seed. Cross-match the search results with the seed icon. A map will appear. Print it. Scan the wrapping which Wang has given you back, and analyze it using the computer. Drag and drop the reverse and obverse of the wrapping to the drop area of the computer screen, and press "Analyze", following with "Search" buttons. Another map will appear. Print it and take your maps from the printer nest to the scanner Return to your office.
Turn the lamp on. At this point, you won't be able to determine anything. Talk to Dick. Go to the monitoring room, and listen to the recording of the conversation with the Card Man.
In order to find the sounds of interest, you will need to apply filters to the recording. Select the second range and filter it. You will discover a Louisiana radio jingle on the recording. Go to your office. Talk to Dick about the radio range. Approach the board, place both maps on it and mark it with the printed maps of seed occurrence, plus the company office locations.
Take a marker from the desk and use it to mark the appropriate area. Take your partner and travel to Louisiana. Next, go out to the street with Dick, and talk to him.
Take a look around the town. Go to the bar and talk to Aaron, the local tramp. You will learn about the mojo confiscated by the Sheriff. Go to the pier, and talk to the woman standing there. When he leaves, take scissors, a post card and adhesive tape from his desk. Return to Aaron and talk to him. Next, go to the pier, and talk to the woman about boat rental.
You will not be able to rent a boat, though. Return to Aaron and talk to him about the boat. You have to promise him to get his mojo back from the Sheriff. Go to the Sheriff's office. Approach the cabinet and use the scissors to remove the wood slat holding the pane in place. Next, pull the pane out. Take the copper tube out of a bag, and a string-tied small bag — the mojo. Insert the pane back into place. Go to Aaron and give him the mojo. During the conversation with the tramp, you will get a wrapped chicken.
He will tell you to take the copper tube to the swamp, and suddenly start to feel worse. The woman from the pier will show up at this point.
Her name is Momma Morton, and she is Aaron's sister. She agrees to borrow you the boat, and explains to you the difficult way to reach the cabin on the swamp. Go to the pier, and enter the boat. When you try to start it, it won't go. Take a look at the steering system, just to discover that there is a hole in it, and it lacks braking fluid.
Take out the brake fluid and a funnel out of the toolbox. Disconnect the tube, rip off a piece of tape and use it to cover the hole. Try to use the funnel, only to discover that it is too large. Fold the post card into a makeshift funnel, and use it to fill the steering system with fluid. You will need a map. Return to the boat, and travel to the cabin at the swamp. Cabin at the swamp Enter the cabin.
You will need to use handcuffs to restrain a man inside. Cuff him to a railing on the porch. He will turn out to be a writer, who allegedly was going to purchase the cabin. When you will try to enter the cabin, you will find out, that it is too dark.
Go to the left part of the porch. Pick up a deckchair and a boat hook. Take a look at the battery. Go down to the pier, and call Dick to check the writer. Also, call Ruth and ask her to find out, whether there is a Prescott Crossby Moreau law office registered in Louisiana. It appears, there isn't. Talk to Blake and uncuff him. Try again to enter the cabin, only to will find out, that it is still too dark.
You need to get some power to turn on the light. Go to the left part of the pier, and take some copper wire off the post. Go back to the battery. Make a loop on the copper wire and connect it to the battery. Next, isolate the connection with a piece of adhesive tape. Go back to the cabin with the writer.
Take an old calendar off the fridge. Go to the right side of the cabin. Take a basin and an empty can. Use the axe picked up from the floor to chop the box on the stump, in order to get some wood chunks. Take a bucket as well. Go to the left side of the pier, and get some water with the bucket. Return to the cabin. Put the calendar and wood chunks into the stove. Talk to the writer, and get a lighter from him. Use the lighter to make a fire in the stove.
Approach the cupboard, and take two mugs and a tea can from it. Remove the kettle from the stove. Go to the left part of the porch, and pour some water into the kettle from the bottle found next to the battery. Return to the cabin and place the kettle filled with water on the stove, along with mugs. Put some tea to the mugs. Talk to the writer. At this point, your phone will ring. When you return to the cabin, the writer will offer you some tea. Take the mug from the stove. When you drink the tea, you will notice, that you're getting dizzy.
Leave the cabin. When on the porch, you will black out. After you return to consciousness, you have to go back to the cabin. Take a look around inside, and go back to the porch again. The writer is nowhere to be found. Use the boat hook to lower the drawbridge and proceed further to the pier. On your way there, you will stumble upon an alligator. Unfold the chicken which Aaron gave you, and feed the alligator with it.
The reptile will move away to fetch his meal. Proceed further. When you reach the end of the pier, you will find out, that there are some stilts sticking out of the water. You will have to jump on them to proceed further. Return to the cabin, take the lamp form the desk and try to light it. You have to do something to light your way. Try to refine some swamp water to get some fuel.
Take some canvas off the deckchair. Apply the canvas on the funnel and trim it with scissors. Install the funnel with canvas on the kettle on the stove. Place a mug below, and connect the kettle to the mug with a copper tube. Pour some petroleum from the bucket to the kettle. Cover the spout of the kettle with some adhesive tape.
Remove the canvas. Wait for the refining process to finish. Take the mug with the refined petroleum, and pour it into the lamp. Light the lamp, using the lighter. Go out of the cabin, and go to the last pier. Make the basin float on the water next to the pier, place the empty can on it, and put the lit lamp on top of it.
The lamp will light your way, and you will be able to proceed further. You will have to be careful, because the stilts are rotten, and some dive underwater or simply break under your weight. You have to step on correct stilts, avoiding those crossed out. Next, jump on the pier. Take a stick from the pier. Use it to lift the lamp, the can and the basin. Construct the lighting assembly again on water after the second drawbridge.
Jump on the first stilt. Use the stick to move the board placed on stilts. Take the makeshift gangway to move to the next stilt. Again, take only the stilts, which are not crossed out. When you reach the last stilt, pick up the lamp from the can.
Place the lamp on the peg on the right side. Place the can and the basin in front of you, jump on them, and jump further to the pier. Proceed to the steamer. The Steamer Go to the steamer. Climb to the top deck, and from there to the paddle wheel. You will notice the writer is tied up to the wheel. On the deck you will find a broken bell. Take the clapper of the bell, and go to the bridge. The door to the bridge is closed. Break the pane with the clapper and enter the bridge. Use the lever of the telegraph to stop the paddle wheel.
Go see whether it stopped, and check if you can untie the writer. Next, perform a search of the steamer's surroundings with your partner and the Sheriff.
You will find a journalist snooping around. Bring him in to the FBI Office. During his interrogation Dick will come in and present you with a newspaper featuring a picture of you next to the victim in the power plant. Go to the hall, and get some cola. Dick will follow you outside. Pick up a call, and you will learn from Wang, that he found a partial fingerprint in the car of the first victim. Talk to Dick, go to the cola vending machine, and pick up one can.
Return to the interrogation room and talk to the journalist. When he drinks the cola, take the can, and bring it to Wang. The technician will take fingerprints off it. At this point, you will get a call from Ruth, telling that your father tried to reach you. Exit the lab, and call your father back. Afterwards, return to Wang. Perform a comparison analysis until you find out, that they don't match. Talk to Wang, and he will tell you to see the boss.
Go to the boss, and he will provide you with a military database access. Return to the lab and analyze the partial fingerprint again. No cheats - Be the first to submit one! No reviews - Be the first to submit one!
User Ratings. Your Score. More statistics and details. Can someone help me with the well? Talk with him. Show him your composite sketch and the signature in the guest room.
He will give you the key to room number 6. Use it to open the door to the hotel room. Look around the room HO. After the puzzle, two places to investigate will appear. Search the bathroom one more HO puzzle and grab the pencil and garden shears.
Take the cigarette butt left behind by the kidnapper from the window sill. Exit the bathroom and check out the small notebook on the table. Use your pencil to find out what was written on the top sheet. You will be able to read the name of the hacienda where the professor has been taken. Go back to the hotel owner and talk with him once more. Cut out the branches with your garden shears and go inside.
You will find yourself in the courtyard. Go to the room on the first floor of the building. Find the house plans. You will see that you can enter the basement through the well. You will now be able to investigate three new areas. Go back to the well. Fit the gears onto the mechanism so that the movement of the gear on the bottom gets the gears on the top to shift.
Mount the crank onto the bottom gear. Turn the crank, and the bucket will drop to the bottom of the well. Click on the rope to climb down the well. You will find yourself in the basement. Search the basement HO puzzle and enter the room on your left. The professor will be inside! Talk with him and search the room one more HO puzzle.
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