Wii games for therapy




















This program will include upper limb training and lower limb balance training. Participants will choose the games they want to perform the session with. Other: Nintendo Wii and conventional physical therapy This group of patients will receive, in addition to the exercise program described below, a virtual rehabilitation program through Nintendo Wii.

Gait and balance performance [ Time Frame: 4 weeks ] The Tinetti Scale has been designed to evaluate the balance in different positions. It consists of sixteen situations divided into two blocks that require the active participation of the patient.

One block assesses gait, in which the subject walks with the examiner first with his usual step, returning with a fast but safe step using his usual walking aids with a maximum possible score of 12 points; and the other block assesses balance in seating, standing and transferring from one to another with a maximum of 16 points being obtained. The maximum overall score between the two blocks is 28 points. The maximum score is 56 points and the risk of falling limit is Secondary Outcome Measures : Motor impairment: Fugl-Meyer assessment FMA [ Time Frame: 4 weeks ] It consists of 33 tasks, divided into 4 parts shoulder-forearm, wrist, hand, and coordination speed , which performance is used to assess quality of motion, reflex activity, and coordination.

Daily living activities: Barthel Index. It contains 10 activities of daily living and its maximum score reaches points. Talk with your doctor and family members or friends about deciding to join a study. To learn more about this study, you or your doctor may contact the study research staff using the contacts provided below.

For general information, Learn About Clinical Studies. Try the modernized ClinicalTrials. Learn more about the modernization effort. Hide glossary Glossary Study record managers: refer to the Data Element Definitions if submitting registration or results information.

Search for terms. On the C-Mill, they tend to go much longer, even 10 to 15 minutes, before wanting a break. Thirty participants—people who have sustained a traumatic brain injury in the past—will complete 12 sessions of walking and balance training using one of the three therapies. Researchers hypothesize that at the end of the study those receiving virtual reality may demonstrate greater improvements in balance, endurance, and attention than those who receive treadmill training or overground training.

The Craig Foundation is sponsoring the study. Conclusions and implications: Our study showed promising results in functionality, balance, and activities of daily living when adding virtual reality with Nintendo Wii to conventional physical therapy in chronic stroke survivors. Keywords: Physical therapy; activities daily living; balance; functionality; stroke; virtual reality.

Louis, bought a Wii system for rehab patients late last year. Nintendo Co. Using the same arm swings required by those sports, players wave a wireless controller that directs the actions of animated athletes on the screen.



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