Datel holdings microsoft
With five related products at issue, market definition was particularly important in Datel , and called for two of our strengths in tandem: an insistence on mastery of case-specific facts and a deep understanding of technology. We defined five relevant antitrust markets that we are confident would have withstood scrutiny at trial and on appeal, had Datel and Microsoft not reached a settlement agreement.
Microsoft Corporation , No. Search Search. Try our Advanced Search for more refined results. Track this case. Reflects complaints, answers, motions, orders and trial notes entered from Jan. Additional or older documents may be available in Pacer. Microsoft Corp. In the legal profession, information is the key to success.
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Remember login. You must correct or enter the following before you can sign up:. Please provide a professional email:. Access to Justice. Defendant attributed this high rate to customer loyalty and trust. However, Plaintiff alleges that the real reason is Defendant's anticompetitive conduct, including tying and predatory design, that drives the accessories attach rate. Plaintiff alleges that Defendant has used its power in the Aftermarket to charge supra-competitive prices.
Plaintiff alleges that even if there were meaningful competition in the primary market for multiplayer online dedicated gaming systems, that would not check Defendant's monopoly power in the Aftermarket due to: 1 the high switching costs associated with switching gaming systems; 2 the high information costs; 3 the large ratio of installed customer base relative to potential new customers; and 4 the substantial ability to exploit customers. The Multiplayer Online Dedicated Gaming Systems Market is a specific market for dedicated gaming systems with a meaningful capacity for online multiplayer gaming.
Plaintiff alleges that Defendant enjoys market power within the Online Market. Specifically, sales statistics reported by Defendant establish that the Xbox console has significantly more total unit sales than the Playstation 3 console.
Plaintiff alleges that this disparity shows that Defendant's market dominance is continuing and stable. Defendant seeks judicial notice of three documents: 1 the Xbox "Limited Warranty and Return Information," which includes the Xbox software license; 2 the Xbox Live Terms of Use; and 3 a portion of the Xbox console packaging.
The Court takes judicial notice of the existence and content of these documents, though not of their legal effect. Plaintiff alleges that Defendant possesses substantial market power in the secondary Aftermarket, or that a dangerous probability exists that Defendant will gain such power, and that Defendant has deployed that power to charge customers supra-competitive prices in the Aftermarket.
Defendant argues that Plaintiff's first claim should be dismissed on the ground that Plaintiff has failed to plead a legally cognizable Aftermarket because Plaintiff cannot pursue antitrust claims based on a single-brand market.
In general, single brand markets do not constitute a relevant market. However, there is an exception where aftermarket restrictions are not disclosed or agreed to by the customers at the time of purchase of a product or service from the primary market. See Eastman Kodak Co. Image Tech. Defendant argues that the Kodak exception does not apply because purchasers of the Xbox knew and agreed at the time they purchased their systems that they could only use Defendant's authorized accessories with their systems.
Thus, Defendant argues that its power in the market derives from contract, not from exclusionary conduct, so Eastman Kodak does not apply. The Newcal court stated:. The critical distinction between Eastman Kodak and the two circuit court opinions In In re Apple, the court stated: "Ultimately, the dispositive issue is whether Plaintiffs knowingly placed Defendants in a monopoly position in the alleged voice and data services aftermarket.
Therefore, to establish a single-brand aftermarket under Kodak and Newcal, the restriction in the aftermarket must not have been sufficiently disclosed to consumers in advance to enable them to bind themselves to the restriction knowingly and voluntarily. Defendant argues that this case is more like Queen City Pizza, Forsyth, and Psystar, than Kodak, Newcal, and In re Apple, because Xbox purchasers knowingly gave Defendant the right to prohibit the use of unauthorized accessories through the warranty and software license that is included in the Xbox packaging, as well as through the Xbox Live Terms of Use.
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